The Game Tool Hitlist

My quest to use a wide variety of tools and make games with them.




Table of Contents

  1. Introduction
  2. Engines
  3. Frameworks
  4. Purpose-Built Tools
  5. Tiny Tools



Introduction

I've long been curious about the huge amount of engines, frameworks, fantasy consoles, etc etc etc that exists out there to make games of all kinds with. There's the usual suspects like the bigger name engines (Unity, Unreal, Godot, GameMaker...), but then there's also the frameworks (Love2D, Raylib, SDL...), the purpose-built tools (RPG Maker, Adventure Game Studio...), and the tiny tools (Twine, Bitsy, Flickgame, Decker...), and I have the compulsion to mess with all of the ones I have interest in some way. Thus... This page... The perfect excuse.

On this quest, I will take a look at all of the toolsets I have an interest in and try to make at least one game in them. I'd like to shoot for three but it's very likely that I will hate the workflow of a tool or two Unity, so I won't force myself to finish one if I really can't stand it. There's games to be made.

In the following contents of the page will be my thoughts on the different tools I have used categorized by type, and then sorted alphabetically, no more than a few paragraphs each, and if I do have more to say, I will instead have a paragraph or two summarizing my thoughts and then a link to its related blog post I make going into more detail.

Let's get started...




Engines

They're the whole package. Editors, physics, scripted objects, something something so forth... All-in-one, general purpse toolsets that can be used to make anything you want, out of the box. Ex. Unity, Unreal, Godot

  1. GameMaker
  2. Godot
  3. Unity
  4. Unreal

GameMaker

TO BE HIT


Godot

TO BE HIT


Unity

TO BE HIT


Unreal

TO BE HIT




Frameworks

The foundations of a game. They come with the stuff for handling window management, input, displaying images, but usually doesn't come with an editor or physics and pre-made objects. The tools you need to make the tools to make the rest of your game, while handling the more boring stuff that was previously listed, so you can focus on making game code primarily.

  1. HaxeFlixel
  2. Love2D
  3. Picotron
  4. Pygame
  5. Raylib
  6. SDL

HaxeFlixel

TO BE HIT


Love2D

TO BE HIT


Picotron

TO BE HIT


Pygame

TO BE HIT


Raylib

TO BE HIT


SDL

TO BE HIT




Purpose-Built Tools

These are basically engines, but made for a very specific type of game or platform. They can theoretically do a variety of games, but you usually have to fight it or modify it to do these things. Think specialty engines for making RPGs, visual novels, and the like,, or tools that can only output for a specific platform (like a retro game console).

  1. GB Studio
  2. Narrat
  3. Ren'Py
  4. RPG Maker

GB Studio

TO BE HIT


Narrat

TO BE HIT


Ren'Py

TO BE HIT


RPG Maker

TO BE HIT




Tiny Tools

These are micro-tools to make micro-games. Highly specific genres and gameplay styles, intended for little tiny games that you're intended to finish within an hour, maybe. Fun objects typically made by individuals for individual use.

  1. Bitsy
  2. Decker
  3. Flickgame
  4. Flicksy
  5. PICO-8
  6. Pocket Platformer
  7. Twine
  8. VIDEOTOME

Bitsy

TO BE HIT


Decker

TO BE HIT


Flickgame

TO BE HIT


Flicksy

TO BE HIT


PICO-8

TO BE HIT


Pocket Platformer

TO BE HIT


Twine

TO BE HIT


VIDEOTOME

TO BE HIT